Physics · Unit 1: Kinematics ·  Activity 1-1-3

Vectors as Signed Numbers

"Toward" and "away" were doing fine as words — today they become plus and minus signs, and every graph you've read so far gets a lot more precise  ·  1 class day

Starringv_avg = Δx / Δt  (signed)speed = |v|

Nothing in nature tells you which way is "positive." You pick a direction, draw an arrow for it, and every sign in the problem follows from that one choice.

chosen positive directionx = 0 (your reference point)
Moves with the arrow
Δx is positive
Moves against the arrow
Δx is negative

🧭 Plot Summary

You've already been doing this — Lesson 1-1-1 talked about "away" and "back," Lesson 1-1-2 talked about lines that "rise" and "fall." Today you trade those words for a plus or minus sign attached to a number, which is exactly what a physicist means by calling a quantity a vectorin one dimension: a magnitude with a direction baked into its sign.

Once direction has a sign, displacement gets a formal partner: velocity. Average velocity is displacement over time, v_avg = Δx / Δt — a signed rate, unlike the always-positive average speed from Lesson 1-1-1. Speed is what's left when you strip the sign off velocity: speed = |v|.

The core distinction

Positive directionA choice you make before solving the problem — not a law of physics. Stay consistent once you've picked it.
VelocitySigned rate of displacement, v_avg = Δx / Δt. The sign tells you which way; the size tells you how fast.
Speed|v| — the size of the velocity with the direction stripped off. Never negative, same idea as Lesson 1-1-1's speed.

What you will do in this lesson

  • Choose a positive direction on a number line and defend why the choice is arbitrary but must be consistent.
  • Rewrite 'toward' and 'away' language from Lessons 1-1-1 and 1-1-2 as plus and minus signs.
  • Formalize velocity: v_avg = Δx / Δt, a signed quantity built on displacement, not distance.
  • Catch the sign-means-slowing-down misconception before it hardens.
  • Add signed displacements across several legs of a trip to get a single net answer.

Why it matters

Project 1-1-4: Motion Detector Graph Match will grade your walk against a signed velocity graph — if you don't know that a downward slope means negative velocity, not "the sensor made a mistake," you'll fight the equipment instead of the physics. And in Problem 1-3-1: Crosswalk Safety Study, you'll need signed displacement to reason about a pedestrian's position relative to an oncoming car.

Self-Check Before You Roll On

Check off each item as you get there. These are not grades — they are your own signal.