Before you can talk about an object's motion, you need to decide how much detail actually matters. The object model throws out size, shape, and internal structure entirely and treats the object as a single point — carrying only extensive properties like mass (and, later in the course, charge).
Displacement is the change in an object's position — where it ended up, minus where it started. It says nothing about the path taken in between.
Averages of velocity and acceleration are calculated from the initial and final states of an object over some interval of time — you don't need to know anything about what happened in between.
A drone is at x = 2 m and moving at 3 m/s at t = 0 s. At t = 5 s, it's at x = 22 m, moving at 11 m/s. Find its average velocity and average acceleration over this interval.
Here's the key idea that unlocks calculus-based kinematics: calculating an average velocity or average acceleration over a very small time interval gives a value that's very close to the instantaneous velocity or acceleration at that moment. The smaller the interval, the closer the approximation.
As the time interval used to calculate an average shrinks toward zero, that average approaches the value of the quantity at a single instant — the instantaneous value. This limiting process is exactly what a derivative is.
Instantaneous velocity is the rate of change of position with respect to time — the derivative of position:
Instantaneous acceleration is the rate of change of velocity with respect to time — the derivative of velocity:
Use the tool below to see this limiting process directly: watch the average-velocity secant line rotate into the instantaneous-velocity tangent line as Δt shrinks toward zero.
The curve is x(t) = 2t² + 1. The reference point is fixed at t₁ = 1.5 s. Shrink Δt and watch the secant line (average velocity) rotate toward the tangent line (instantaneous velocity).
Drag Δt all the way down — the violet secant slope converges on the green tangent slope. That limit is the derivative dx/dt.
Position, velocity, and acceleration are all connected by derivatives — which means they're also connected by integrals, since integration undoes differentiation. This gives you two directions to move in:
x(t) → v(t) → a(t). Take the derivative to go from position to velocity, and again to go from velocity to acceleration.
a(t) → v(t) → x(t). Integrate to go backward — from acceleration to velocity, and from velocity to position (plus a constant of integration, fixed by an initial condition).
Explore the connection yourself below. All three graphs describe the samemotion — dragging the time slider moves a synchronized point on each one.
Same motion, three graphs. Drag the slider — the dot on each graph moves together, showing how differentiating position gives velocity, and differentiating velocity gives acceleration.
An object's position is given by x(t) = 3t² − 2t + 5 (meters, t in seconds). Find its velocity and acceleration as functions of time, and evaluate both at t = 2 s.
An object starts at rest (v₀ = 0 m/s) with acceleration a(t) = 6t (m/s²). Find v(t), then find the object's displacement between t = 0 s and t = 3 s.