Motion in two or three dimensions can be analyzed using the one-dimensional kinematic relationships you already know — as long as you separate the motion into components first. Velocity and acceleration can be completely different, and change in completely different ways, along each axis. Most importantly: changing an object's motion in one dimension has zero effect on a perpendicular dimension.
Projectile motion is 2D motion with a very specific pattern: zero acceleration in one direction and constant, nonzero acceleration in the other. Near Earth's surface, that means horizontal acceleration is zero and vertical acceleration is −g.
If the projectile is launched at an angle θ with initial speed v₀, decompose it first using exactly the unit-vector-notation skills from Lesson 1.1:
Three quantities come up in almost every projectile problem: how long it's in the air, how high it gets, and how far it travels. All three fall directly out of the vertical and horizontal equations above.
The projectile is at its peak when its vertical velocity is momentarily zero — exactly like the flat tangent line you saw in Lesson 1.3.
Set y(t) = 0 (or whatever the landing height is) and solve the resulting quadratic for the positive root.
Once you know the time of flight, plug it into the horizontal position equation — horizontal velocity never changed, so this step is just multiplication.
Explore all of this directly below: launch a projectile with your own speed, angle, and starting height, then scrub through its flight to see the horizontal and vertical velocity components behaving completely independently, exactly as 1.5.A.1–.3 describe.
Launch a projectile. Set its initial speed, angle, and starting height, then scrub the time slider to track its position along the flight path — watch how the horizontal velocity (blue) never changes while the vertical velocity (violet) constantly does.
A ball is launched from ground level at 20 m/s, at an angle of 40° above the horizontal. Find its time of flight, maximum height, and range. Use g = 10 m/s².
A rock is thrown horizontally at 12 m/s from the top of a 45 m cliff. Find its time of flight and how far from the base of the cliff it lands.