AP Physics 1  ·  Unit 1: Kinematics  ·  Lesson 1.1

Deep Dive: Scalars and Vectors in One Dimension

🔬 Deep Dive
This is your textbook for this topic. Take your time. Read it more than once.
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Scalars vs. Vectors

Every quantity in physics falls into one of two categories. A scalar is described by a single number — its magnitude. A vector is described by a magnitude and a direction. That one difference changes everything about how you work with these quantities.

Scalar quantity55km/hSpeed — magnitude only.No direction needed.Vector quantity55 km/h→ EastVelocity — magnitude + direction.The arrow shows which way.
🔑The word magnitude just means size — how big the number is, ignoring sign. A speed of 30 m/s and a speed of −30 m/s have the same magnitude (30 m/s), but they are different velocities because velocity is a vector and direction matters.

Think about giving someone directions. "Walk 3 blocks" is a scalar instruction — just a distance. "Walk 3 blocks north" is a vector instruction — distance plus direction. For many physics problems, the direction is the whole point.

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Representing Vectors as Arrows

Physicists represent vectors as arrows. Two things about the arrow carry information:

Length

Proportional to the magnitude. A longer arrow means a bigger vector.

Direction

The arrowhead points the way the vector acts. That's the direction.

💡In written physics, vectors are notated with an arrow above the symbol: v⃗a⃗x⃗. However, for one-dimensional problems the CED says you don't need the arrow notation — positive and negative signs handle direction on their own.
ExampleWorked Example — Drawing Vectors

A car moves at 20 m/s east, then brakes to 8 m/s east. Draw both velocity vectors and explain what changed.

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Physics Quantities: Which Is Which?

The CED gives you a specific list. You need to know these cold — and more importantly, understand why each one is classified the way it is.

QuantityTypeWhySymbol
DistanceScalarJust a total length — no direction. Always positive.d
SpeedScalarHow fast, with no regard to which way. Always positive.v
PositionVectorWhere something is relative to an origin — direction matters.x
DisplacementVectorChange in position — has to know which way the change went.Δx
VelocityVectorSpeed with a direction. Can be positive or negative.v
AccelerationVectorChange in velocity — direction tells you if it speeds up, slows down, or turns.a
⚠️The most common mistake in all of kinematics: confusing speed with velocity, or distance with displacement. Speed and distance are always positive — they don't have direction. Velocity and displacement can be negative. If you mix these up on the AP exam, every answer that follows will be wrong.
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Sign as Direction in One Dimension

In two or three dimensions you need actual vector notation to track direction. But in one dimension there are only two possible directions — and a positive or negative sign handles both of them perfectly.

You define which direction is positive at the start of a problem. Right and up are the usual defaults, but you can choose either direction — as long as you stay consistent throughout.

-5-4-3-2-1012345x (m)+ direction (right)− direction (left)origin
🔑Choosing a positive direction is a human decision, not a physics law. The physics works out correctly either way — as long as you pick one direction as positive and stick with it for the entire problem.
ExampleGuided Example — Reading Signs

A ball is thrown upward at +15 m/s. It slows, stops, and falls back down. At what point is its velocity negative, and what does that mean?

Step 1Set up the sign convention
Upward = positive (standard choice). Downward = negative. This is our rule for the whole problem.
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Adding Vectors in One Dimension

When you add vectors in one dimension, you're doing signed arithmetic — the signs encode the directions, so adding vectors is just adding numbers with their signs included.

🔑In a one-dimensional coordinate system, opposite directions have opposite signs. A vector pointing right (+) and a vector pointing left (−) partially or fully cancel depending on their magnitudes.

Use the tool below to build your intuition. Try making two vectors that cancel completely. Try making them both positive. Notice how the result changes.

Drag the sliders to set two vectors in 1D. Watch how the signs determine the result.

Vector A+3
Vector B-5
000A = +3 mB = -5 mABA+B
A = +3 mB = -5 mA + B = -2 m
ExampleWorked Example — Vector Addition

A person walks +8 m east, then −3 m west (back toward the origin). What is their total displacement? What total distance did they travel?

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The First Kinematic Equation

The CED introduces two forms of the same equation here — one using full vector notation for any dimension, and one simplified for one-dimensional motion.

Vector form (any dimension)
v⃗ = v⃗₀ + a⃗t
1D component form (x-direction)
vₓ = v ₓ₀ + aₓt

Read this equation in plain English: final velocity equals starting velocity plus how much the velocity changed (acceleration × time). It's the definition of average acceleration rearranged into a more useful form.

💡You'll use this equation constantly in Unit 1. It connects four quantities: final velocity, initial velocity, acceleration, and time. If you know any three, you can find the fourth.
ExampleGuided Example — Using vₓ = v ₓ₀ + aₓt

A car starts from rest and accelerates at +4 m/s² for 6 seconds. What is its final velocity?

Step 1Identify what we know
v ₓ₀ = 0 m/s (starts from rest)  ·  aₓ = +4 m/s²  ·  t = 6 s  ·  vₓ = ?
← Back to Lesson 1.1Ready for 1.2? Displacement, velocity, and acceleration build directly on what you just learned.
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