AP Physics 1  ·  Unit 1: Kinematics  ·  Lesson 1.3

Deep Dive: Representing Motion

🔬 Deep Dive
This is your textbook for this topic. Take your time. Read it more than once.
1.3.A.1Concept

One Motion, Many Representations

The same physical motion can be described in several equivalent ways. Each representation highlights something different, and a strong physics student can move between them without losing track of the underlying motion.

Words

A verbal story: 'the car speeds up from rest, then cruises.'

Data table

Position or velocity listed at specific times.

Motion diagram

Dots showing position at equal time intervals — spacing shows speed.

Graphs

x-t, v-t, and a-t curves that show the whole motion at a glance.

🔑These are not different motions — they are different views of the same motion. On the AP exam you'll routinely be asked to translate from one representation to another.
1.3.A.2Concept

How the Three Graphs Connect

For motion with constant acceleration, the three graphs always have the same shapes. Reading left to right, each graph is the slope of the one before it.

txPosition–Time
tvVelocity–Time
taAcceleration–Time
Position–Time

Curves (parabola). Its slope at any instant is the velocity.

Velocity–Time

A straight, sloped line. Its slope is the acceleration; its area is displacement.

Acceleration–Time

A flat horizontal line — acceleration is constant.

⚠️A classic trap: confusing the value of a graph with its slope. On a position-time graph, a high point means the object is far from the origin — it says nothing about how fast it's going. The slope tells you the speed.
1.3.A.3ConceptMath

Slope Is a Rate of Change

The slope of a graph is "rise over run" — the change in the vertical quantity divided by the change in time. That makes slope a rate.

v = Δx / Δt

a = Δv / Δt

So the slope of a position-time graph is velocity, and the slope of a velocity-time graph is acceleration. Steeper slope means a faster rate of change; a flat line means the quantity isn't changing.

💡A negative slope is not "less than nothing" — it means the quantity is decreasing. A downward-sloping position-time graph means the object is moving in the negative direction.
1.3.A.4ConceptMath

Area Under the Curve

Slope works backward too. Going the other direction — from a velocity-time graph back to position — you use the area under the curve. The area under a velocity-time graph is the displacement; the area under an acceleration-time graph is the change in velocity.

Use the explorer below. Change the acceleration and watch the slope of the line change. Change either slider and watch the shaded area — the displacement — update.

Set the initial velocity and acceleration. The slope of the line is the acceleration; the shaded area under it is the displacement.

v₀ (m/s)2
a (m/s²)3
01234505101520time (s)velocity (m/s)slope = a = 3 m/s²area = Δx
slope = 3 m/s²v(5s) = 17 m/sarea = Δx = 47.5 m
🔑For a velocity-time graph, the shaded region is often a triangle on top of a rectangle. Area of the rectangle (v₀ · t) plus area of the triangle (½ · t · Δv) gives you exactly the second kinematic equation: x = x₀ + v₀t + ½at².
1.3.B.1Math

The Kinematic Equations

When acceleration is constant, three equations connect position, velocity, acceleration, and time. Each one is missing a different variable — pick the equation that doesn't contain the quantity you don't know and aren't solving for.

EquationMissing variableUse when…
v = v₀ + atΔx (position)You know acceleration and time, want final velocity.
x = x₀ + v₀t + ½at²v (final velocity)You want position after a known time.
v² = v₀² + 2aΔxt (time)Time isn't given and isn't asked for.
ExampleGuided Example — Choosing an Equation

A car starts from rest and accelerates at 4 m/s² for 6 s. How far does it travel?

Step 1List what you know
v₀ = 0 m/s (starts from rest), a = 4 m/s², t = 6 s. We want Δx. We do not know and aren't asked for final velocity v.
1.3.B.2Concept⚠ Watch Out

Free Fall: Constant Acceleration

Free fall is just constant-acceleration motion where the acceleration is gravity. Near Earth's surface, ignoring air resistance, every freely falling object accelerates downward at the same rate.

g ≈ 10 m/s²

That means the kinematic equations apply directly — just substitute a = g (with the correct sign for your chosen direction). A ball thrown up and a rock dropped down obey the very same equations.

⚠️The most common free-fall misconception:that heavier objects fall faster. They don't. Ignoring air resistance, a feather and a hammer hit the ground together — acceleration in free fall does not depend on mass.
ExampleWorked Example — A Dropped Ball

A ball is dropped from rest off a 45 m cliff. Using g ≈ 10 m/s², how long does it take to reach the ground, and how fast is it moving on impact?

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